Michael Bitsakis
Founder & CEO, GDRS Studios · Technical Director / ML/AI Engineer at Devoted Studios
I founded GDRS in 2008 in Greece and have spent 17+ years building production technology — OpenGL real-time rendering, Houdini and Python pipeline tools at Pluto VR, Unity architecture for OxfordVR and Decentraland, and since 2022 technical direction and ML/AI engineering across 80+ co-dev engagements at Devoted Studios. Unity Certified Programmer. Published on 80.lv. Build technology that survives production — custom Unreal and Unity tooling, pipeline automation, and applied AI that ships to milestones, not demo reels. You work directly with me: honest scope, clear milestones, and handoff your team can maintain. B2B contracting only (milestone-based, NDA-friendly). Not open to full-time employment.
Experience
Devoted Studios — Technical Director Internal Team — ML/AI Engineer
Aug 2023 – Present · Remote · Current
ML/AI training, testing, and deployment; web apps and frameworks; cybersecurity and penetration testing.
Devoted Studios — Technical Director Internal Team
Apr 2023 – Present · Remote · Current
Project management, system architecture, pipelines, optimization, tools, and shaders.
Devoted Studios — Technical Director · Tech Lead · TA
Nov 2022 – Present · Remote · Current
System architecture, pipeline design, optimization, and technical art tooling.
iGoKartSimRacing — Software Engineer
Oct 2021 – Present · Greece · Current
Software engineering for sim-racing applications.
Decentraland — Unity Engineering Senior TA
Sep 2022 – Jan 2023 · Remote
Senior technical art and Unity engineering for the decentralized metaverse platform.
OxfordVR — Lead Unity Engineer
Mar 2022 – Sep 2022 · Remote
Full architecture redesign for the GameChange medical VR application; onboarding, training, and tooling for junior and senior developers.
Individual Contractor — Contractor — Collaborations
Oct 2021 – Jan 2023 · Remote
Contractor lead Unity engineer/developer for OxfordVR and other collaborations.
INDG | Grip — Technical Director
Aug 2021 – Sep 2021 · Remote
Technical direction for large-scale CGI and automated content generation pipelines.
Pluto VR — Lead AR/VR Technical Artist
Feb 2018 – Apr 2021 · Seattle, US (remote)
Houdini procedural facial/body reconstruction, Python tools, Unity/Unreal branches, deep learning for face recognition, and AR/VR/XR applications.
Pluto VR — AR/VR Technical Artist
Sep 2015 – Apr 2021 · Seattle, US (remote)
Full programming and 3D workflow — procedural modelling, Houdini/Maya Python tools, Unity AR/VR/XR C# development.
Instant Light PBR Renderer — OpenGL Programmer — Real-time
May 2015 – Jan 2021 · Remote
Lead 3D artist and render expert; OpenGL C++, PyOpenGL, Unity/Unreal branches; built the Instant Light real-time PBR renderer.
PixoLabs — Senior 3D Artist & Designer
Nov 2015 – Oct 2016 · Remote
Houdini procedural modelling, real-time tools, Unity/Python tooling; senior 3D work on Ubisim.
Elance (Upwork) — Top Rated Level 11 Freelancer
Jan 2011 – Dec 2015 · Remote
Freelance 3D workflow — modelling, sculpting, rigging, animation, PBR materials, FSM coding, and QA.
GDRS Animation Studios — Software Developer
Jan 2008 – Nov 2012 · Greece
Software development — the foundation of GDRS Studios.
Selected case studies
AI-assisted Unreal Editor tooling
GDRS Studios · AutoUpdatedCore UNREAL · Founder & lead engineer
- Problem: Vendor artists lose hours doing repetitive Unreal tasks.
- Solution: Created AI-assisted Unreal Python generation — plain-English prompts to production Editor scripts, saved to a team library, run locally via Ollama.
- Result: Reduced tool creation from hours to minutes.
AAA co-development at scale
Devoted Studios · 80+ engagements · Technical Director · ML/AI Engineer
- Problem: Concurrent AAA partnerships needed technical direction, pipeline fixes, and AI systems without slowing delivery.
- Solution: Technical direction and hands-on ML/AI engineering across co-dev — tooling, shaders, pipelines, and production support.
- Result: Unblocked teams, improved tooling, and consistent quality across 80+ studio and publisher clients.
Medical VR architecture
OxfordVR · GameChange · Lead Unity Engineer
- Problem: Legacy Unity architecture blocked scale and onboarding of new engineers.
- Solution: Full system redesign, developer tooling, and structured onboarding for junior and senior engineers.
- Result: Production-ready GameChange SA — easier to extend, maintain, and ship.
Procedural game pipelines
80.lv · industry publication · Technical artist & engineer
- Problem: Studios lacked practical paths to integrate Houdini into Unity production workflows.
- Solution: Documented and demonstrated end-to-end Houdini-to-Unity pipeline integration.
- Result: Published reference guide adopted by technical art teams worldwide.
Selected projects
OxfordVR GameChange
OxfordVR · 2022
Full system architecture redesign for the GameChange medical VR application; team onboarding, training, and developer tooling.
Instant Light PBR Renderer
Instant Light · 2016
Real-time PBR render engine built with OpenGL C++, PyOpenGL, and cross-engine Unity/Unreal integration.
Pluto VR — AR/VR Platform
Pluto VR · 2015 – 2021
Procedural facial reconstruction, deep-learning face matching, and XR application tooling across Unity and Unreal.
Certifications
- Practical Bug Bounty — TCM Security (Mar 2025)
- Google Foundations in Cybersecurity — Google (Oct 2023)
- Unity Certified Associate: Programmer — Unity (Nov 2021) · Expired Nov 2024
- Official IQ Society Test Results — International High IQ Society (Mar 2021) · Cattell 135.2 · Stanford-Binet 123.47 · Wechsler 122
- Using Databases with Python — University of Michigan (Apr 2019)
- Using Python to Access Web Data — University of Michigan (Mar 2019)
- Python Data Structures — University of Michigan (Feb 2019)
- Deep Learning Fundamentals with Keras — IBM (May 2019)
Education
Full Stack Development — Computer Engineering
Athens University of Economics and Business · Apr 2022 – Present · In progress
Coding Factory full-time program — Java, C# .NET Core, Python, full-stack web development, UX/UI, CMS, SQL/MS SQL/MySQL, and Big Data.
PGP AI/ML — Artificial Intelligence
The University of Texas at Austin · 2021
AIML fundamentals, supervised & unsupervised learning, ensemble techniques, feature engineering, model tuning, neural networks, computer vision, NLP, statistical learning, recommendation systems, and model deployment.
MicroBachelors — Programming & Data Structures — Computer Science
New York University · 2020 – 2021
Introduction & Advanced C++ (100%), Introduction & Advanced Data Structures (99%, 95%).
Professional Certification — Game Development — Unreal Engine
Rochester Institute of Technology · 2020
Unreal Engine Professional Certification via edX — Unreal Foundations program.
iOS App Development Diploma — Computer Programming
Noble Desktop · 2020
3-month iOS app development bootcamp — Level 1 & Level 2.
Swift Stage 1 Qualification — Computer Science
Cambridge Certification Authority · 2020
Swift Level 1 — Swift syntax 5.0.
Publication
Using Houdini in Game Development Workflow
80.lv · 2016
How to implement Houdini procedural technology in a Unity-centric game pipeline — modelling, tools, and workflow integration.
https://80.lv/articles/using-houdini-in-game-development-workflow/